Side Eye

How to play.

Everyone gets the same secret word except the imposter. Give clues without giving it away, then work out who was bluffing.

What you need

Three ways to play

A round

  1. The deal. Each player holds the phone to see their card. Civilians see the category and the word. The imposter sees only the category (or a grid of 16 words, or nothing, depending on the setting).
  2. Clues. Going round in the order shown, each player says one word about the secret word. Two passes by default, with the order reversed on the second; or keep going round until the table is ready to vote.
  3. Talk. Sixty seconds to argue about who sounded off.
  4. Vote. Point on three (the host puts in the accused and who pointed at them), or pass the phone round for a secret ballot. Most votes is out.
  5. The reveal. If the accused was the imposter, they get one guess at the word. If they were clean, the imposter got away with it.

Clue rules

One word. Not the word itself, not the category, not a rhyme, not a translation. If someone says the word out loud, tap “Someone said the word” and say who. A civilian said it: the imposter takes the round and a new word is dealt. The imposter said it: that counts as their guess, and the round is over.

The trick for civilians is a clue that proves you know the word without handing it to the imposter. “Tall” for giraffe works. “Neck” is too much.

Ties

If the vote is tied, the tied players face one re-vote. Still tied, nobody is out and the imposter escapes. In a room, a vote with fewer than half the table in gets fifteen more seconds, then counts as a tie. The host makes the two calls the app cannot: who said the word, and whether a guess was right.

Scoring

What happenedCiviliansImposter
Imposter survives the vote03
Imposter caught, guesses the word1 each for a correct vote2
Imposter caught, misses the guess1 each for a correct vote0
Someone said the word03
Still tied after the re-vote03
The imposter said the word02
Fewer than half the table voted03

At the end: the overall winner, Best liar (most imposter points) and Sharpest eye (most correct votes).

How many imposters

One for 3 to 10 players, two from 11, and never more than one in every three players beyond the first. Surprise draws one to one more than that, three at most. With two imposters, a partner of a caught one scores 2.

Fairness

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