Side Eye

The imposter games, compared.

Undercover, the imposter word game, Spyfall, The Chameleon, Insider and the Werewolf family all run on one idea: most of the room shares a secret, and someone is bluffing. They differ in what the odd one out knows, what counts as a clue, and how the round ends. Here is the honest version, game by game, and where Side Eye sits.

The one-line versions

The imposter word game
Everyone gets the same secret word except the imposter, who gets a hint or nothing. One-word clues round the table, a vote, and a caught imposter guesses the word. The folk game behind the TikTok clips, and the one Side Eye plays.
Undercover
Also called Who is the undercover. The civilians share one word, the undercover gets a near-miss word (Pizza and Calzone), and Mr White gets nothing. Nobody is told their role. Describe your word, vote, knock one player out each round until a side wins.
Spyfall
Everyone knows the location (the beach, a submarine) except the spy. Players ask each other questions to prove they know it without saying it. The spy wins by naming the location; the table wins by naming the spy.
The Chameleon
A card of sixteen words on a topic, and dice that point to one of them. Everyone sees the card; only the chameleon does not know which word was rolled. One word each, a vote, and a caught chameleon guesses the word from the sixteen.
Insider
A co-operative twist. The master knows the answer, the group asks yes-or-no questions to find it, and one player, the insider, secretly knows it and steers. Once the answer is found, the group votes on who was steering.
Werewolf and Mafia
Roles rather than words. Night falls, the hidden team picks someone off, day comes, the village argues and votes. No clues to give, just stories. A different family with the same side-eye.

Who knows what

GameThe group knowsThe odd one out knowsTold your role?
Imposter word gameThe word and the categoryThe category, or a grid, or nothingYes
UndercoverTheir wordA similar word (undercover) or nothing (Mr White)No
SpyfallThe location, and their role at itOnly the list of possible locationsYes
The ChameleonWhich of the sixteen words it isThe sixteen words, not whichYes
InsiderNothing yet; they ask questionsThe answer (insider) and the master knows it tooYes
WerewolfTheir own roleWho the other werewolves areYes

What a clue is

GameA turn isThe bluff
Imposter word gameOne word, out loudSay something vague enough to fit the category, specific enough to sound informed
UndercoverA word or a short descriptionDescribe your word hoping it is the common one; Mr White echoes the room
SpyfallA question to one player, and their answerAnswer vaguely, ask questions that give nothing away, work the location out from the answers
The ChameleonOne word, out loudCross off the grid as clues come in, say something that fits several words
InsiderA yes-or-no question to the masterAsk the question that moves the group along without looking too clever
WerewolfTalking, accusing, defendingLie about the night

The vote and the last guess

GameWhen the vote comesIf the bluffer is caughtTies
Imposter word gameAfter a set number of clue passes, or when the table is readyOne guess at the word steals the round backHouse rule. Side Eye: one re-vote among the tied, still tied and nobody is out
UndercoverAfter every round of descriptionsMr White guesses the civilians’ word; the undercover is simply outA tie-break vote, by most rules
SpyfallAny time a player calls it, or when the timer endsThe spy gets no guess; a correct accusation ends the roundThe game goes on
The ChameleonAfter one word eachOne guess at the word from the sixteenThe dealer decides
InsiderAfter the answer is foundThe insider loses; otherwise the insider winsMost votes, by the box rules
WerewolfEvery day phaseA werewolf is out; the game continues until a side winsUsually nobody is out

Group size and time

GamePlayersA round
Imposter word game3 to 20 in Side Eye, 6 to 12 is the sweet spotAbout five minutes
Undercover4 and up; about 12 is where it dragsTen to fifteen minutes, several votes
Spyfall3 to 8 (the second box takes 12)About eight minutes on the timer
The Chameleon3 to 8About five minutes
Insider4 to 8Five minutes of questions, then the vote
Werewolf7 to 20 or more, with a narratorHalf an hour and up

What each is best for

The imposter word game
The quickest to explain and the easiest to film. A table of three or a party of twenty, kids to grandparents, and it fits between courses.
Undercover
Groups who like a slow burn. Not knowing whether you are the odd one out makes the first round of descriptions genuinely tense.
Spyfall
People who enjoy the questions more than the vote. The best rounds are the spy getting away with it through sheer cheek.
The Chameleon
Tables that find the plain imposter game too easy for the civilians. The grid gives the bluffer a real chance and forces careful clues.
Insider
A group that wants to win together and then turn on one person. Calmer than the others.
Werewolf
A long night, a big group and someone who likes narrating.

Where Side Eye fits

Side Eye plays the imposter word game, and one setting decides which cousin it most resembles. Imposter sees the category: the classic. Imposter sees a word grid: everyone gets sixteen words from the pack and only the imposter does not know which, which is The Chameleon without the dice. Imposter sees nothing: Mr White’s deal from Undercover, with no cover story at all.

What it does not do: it never deals a second, similar word, so the Undercover variant where nobody knows their role is not in it. Everyone except the imposter gets the same word, and everyone is told which they are.

The rest is the referee work the folk game leaves to arguments: a random clue order with the imposter rarely first, a written tie rule, a vote that counts itself, the last-chance guess with points, and a memory of which words your group has had. One phone passed round, or everyone on their own phone, 3 to 20 players. The full rules, or deal a round in your browser to see it.

Questions

Is Undercover the same as the imposter game?

Close cousins. Undercover gives the odd one out a similar word and keeps everyone guessing about their own role; the imposter game tells you your role and gives the imposter a category or nothing. Side Eye plays the second.

Is The Chameleon the same as the imposter game?

The same bluff with a grid. In The Chameleon everyone sees sixteen words and the chameleon does not know which was rolled. Side Eye’s word grid setting plays exactly that, with the app in place of the dice and code cards.

Which works best for a big group?

The imposter word game and Werewolf. Side Eye takes 20 players with two imposters from eleven; Spyfall, The Chameleon and Insider top out at eight.

Which is easiest for kids?

The imposter word game with a kids pack and the category shown. One word is an easy turn, and a round is five minutes. The imposter game for kids has the setup.

Which can we play over Discord?

Any of them with enough effort; Side Eye does it with a link. How online play works.

Spyfall, The Chameleon, Undercover, Insider and Werewolf are other people’s games, named here to describe how they play. Side Eye is made by Empyreal and is not connected to any of them.

Get the group together. Watch who looks away first.

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